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  2. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...

  3. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    v. t. e. This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all ...

  4. Bop It - Wikipedia

    en.wikipedia.org/wiki/Bop_It

    The "Beat Bop" mode follows a similar format as the "Vox Bop (with voice commands)" mode (above) and the rules are roughly equivalent. The game mode is called "Lights Only" in Bop It Beats. The difference in "Beat Bop" mode is that the game uses sounds as commands instead of words. Thus: "Bop It!" becomes the sound of a bass drum. "Spin It!"

  5. Q*bert - Wikipedia

    en.wikipedia.org/wiki/Q*bert

    Genre (s) Action, puzzle. Mode (s) 1-2 players alternating turns. Q*bert (/ ˈkjuːbərt /) is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  7. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  8. Sound Shapes - Wikipedia

    en.wikipedia.org/wiki/Sound_Shapes

    Sound Shapes. Sound Shapes is a 2012 music platform video game developed by Queasy Games and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita. It was originally released in 2012 and a port for the PlayStation 4 was released in 2013. The game, designed by Jessica Mak and Shaw-Han Liem, is a side-scrolling ...

  9. Real Sound: Kaze no Regret - Wikipedia

    en.wikipedia.org/wiki/Real_Sound:_Kaze_no_Regret

    Real Sound: Kaze no Regret, [a] is an adventure audio game developed and published by Warp. The game was first released for the Saturn in July 1997, and later for the Dreamcast in March 1999. Real Sound was intended to provide equal access to sighted and blind players. The subtitle Kaze no Regret means "The wind's regret" or "The Wind (s) of ...