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  2. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The player character picks up a sword in the 1989 video game Prince of Persia. Avatars in video games are the player's representation in the game world. The first video games to include a representation of the player were Basketball (1974) which represented players as humans, [24] [25] and Maze War (1974) which represented players as eyeballs. [26]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.

  4. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation has been ranked on Pocket Gamer.biz ' s top lists of mobile game developers, placing sixth in 2018, [30] eighth in 2019, [31] and sixth in 2020. [32] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.

  5. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    David Brent Baszucki [1] (/ b ə ˈ z uː k i /; born January 20, 1963), also known by his former Roblox username builderman, is a Canadian-born American entrepreneur, engineer, and software developer.

  6. Mii - Wikipedia

    en.wikipedia.org/wiki/Mii

    Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.

  7. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .

  8. Pixel Game Maker MV - Wikipedia

    en.wikipedia.org/wiki/Pixel_Game_Maker_MV

    The periodic game development contests organized by the team behind PGMMV and called the Pixel Game Maker MV Game Development Challenge have generally been well received. [ 18 ] [ 4 ] Other reviews indicated that Pixel Game Maker MV is a flexible program with a decent resource library and a relatively easy user interface.

  9. Mirror's Edge - Wikipedia

    en.wikipedia.org/wiki/Mirror's_Edge

    To animate the character's in-game shadows, a different animation system runs simultaneously. [15] The only information that is visible in the game's heads-up display is a small reticle in the center of the screen, which was added to lessen the simulation sickness associated with the free movement of the camera in first-person view. [19]

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