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  2. Video game packaging - Wikipedia

    en.wikipedia.org/wiki/Video_game_packaging

    Printing is also expensive, and game publishers can save money by including a PDF of the manual on the disc (for PC games). Notably, most video games produced during and after the fourth generation include in-game instructions via tutorials and other such methods, meaning printed manuals are often overlooked. However, this trend is unpopular ...

  3. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  4. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    Upright cabinets. Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong.While the futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas.

  5. Zach Gage - Wikipedia

    en.wikipedia.org/wiki/Zach_Gage

    Zach Gage (born 1985) is an independent video game programmer and designer based in New York City. He is known for his iOS games, including SpellTower.. Gage learned to code throughout his youth and studied art at Skidmore College and Parsons School of Design, where he created installation and interactive works.

  6. Video game accessory - Wikipedia

    en.wikipedia.org/wiki/Video_game_accessory

    A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers , memory , power adapters (AC), and audio/visual cables.

  7. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  8. List of accessories to video games by system - Wikipedia

    en.wikipedia.org/wiki/List_of_accessories_to...

    Wii Vitality Sensor – A cancelled accessory for the Wii. Announced by Satoru Iwata at E3 in 2009, [1] not much is known about the Vitality Sensor and how it would have been integrated into video games. It has been suggested by Iwata that it would be used to relax the player, telling them their heartbeat and about their body.

  9. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]