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The use of parallel fifths (or fourths) to refer to the sound of traditional Chinese or other kinds of Eastern music was once commonplace in film scores and songs. Since these passages are an obvious oversimplification and parody of the styles that they seek to evoke, this use of parallel fifths declined during the last half of the 20th century.
The terms quartal and quintal imply a contrast, either compositional or perceptual, with traditional harmonic constructions based on thirds: listeners familiar with music of the common practice period are guided by tonalities constructed with familiar elements: the chords that make up major and minor scales, all in turn built from major and minor thirds.
Wiggle stereoscopy is an example of stereoscopy in which left and right images of a stereogram are animated. This technique is also called wiggle 3-D, wobble 3-D, wigglegram, or sometimes Piku-Piku (Japanese for "twitching"). [1] The sense of depth from such images is due to parallax and to changes to the occlusion of background objects. In ...
It can be viewed in a counterclockwise direction as a circle of fourths. Harmonic progressions in Western music commonly use adjacent keys in this system, making it a useful reference for musical composition and harmony. [1] The top of the circle shows the key of C Major, with no sharps or flats. Proceeding clockwise, the pitches ascend by fifths.
The use of perfect fourths and fifths to sound in parallel with and to "thicken" the melodic line was prevalent in music prior to the European polyphonic music of the Middle Ages. In the 13th century, the fourth and fifth together were the concordantiae mediae (middle consonances) after the unison and octave, and before the thirds and sixths.
The Hering illusion (1861): When two straight and parallel lines are presented in front of radial background (like the spokes of a bicycle), the lines appear as if they were bowed outwards. Hollow-Face illusion: The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face.
Not only do animated images form part of computer-generated imagery; natural looking landscapes (such as fractal landscapes) are also generated via computer algorithms. A simple way to generate fractal surfaces is to use an extension of the triangular mesh method, relying on the construction of some special case of a de Rham curve , e.g ...
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