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To begin, both players say "spit" (or "slam" or "speed", depending on the variation) simultaneously as each player flips over the top card from their spit cards into the centre to start the two spit piles. Then, the two players attempt to play the cards from their rows of cards into the spit piles as fast as they can; there are no turns.
When a scoring system is used, the game takes on different strategies depending on the rules. For example, in the original TriPeaks game, winning was less about clearing the peaks, and more about the tactics of making the best choices to create better winnings and limit losses by possibly quitting early. TriPeaks can also be played with a wild ...
The game cards depict chameleons, showing that "a player may change his color many times during the game". [1] Rules are provided in both English and French . The published game is designed for 3–5 players, [ 2 ] but rules for a two-player version of the game are available at the Rio Grande Games website.
3-5-8, also known as sergeant major for its popularity among members of the Royal Air Force, is a trick-taking card game for 3 players, based on whist, using a standard 52 card deck. 3-5-8 may be played as a gambling game, and there are many variations with names like "8-5-3" and "9-5-2" played throughout the world.
In a three-player game, the dealer will be the third seat. In a four-player game the third seat will be to the right of the dealer. Bidding starts by the player in second seat making a call to the player in first seat on which the latter can hold or pass. If the first seat player holds, the second seat player can make a higher call or pass himself.
Eldest hand is the first player dealt a 3 as an upcard. If no player has 3 face up, then the first player to declare a 3 in hand starts. If no-one has a 3, then the game is started by the person dealt a 4, etc. Eldest leads off by playing a card or set of cards face up in the middle of the table to start a common wastepile.
Phase 1: 7 deals. Players receive 1 card each in deal 1 and then one more each time until deal 7 in which they receive 7 cards. Phase 2: 6 or 8 deals with special rules. Players receive 7 cards each time. Phase 3: 7 deals. Phase 1 in reverse order. The aim is to score the highest number of points by the end of the game.
A player may try to place early coins not only to promote scoring using later coins, but also in such a way as to be pushed by the later coins into positions where further scoring opportunities may be created. Thus, in this version of the game, a very gifted (and/or lucky) player could theoretically win the game in a single turn.