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  2. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

  3. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    12_2 WDDM 2.9 DirectX 12 Ultimate : Shader Model 6.5, Raytracing Tier 1.1, Mesh Shaders, Variable-Rate Shading, Sampler Feedback, Resource Binding Tier 3, Tiled Resources Tier 3 (Texture3D), Conservative Rasterization Tier 3, 40-bit virtual address space.

  4. Intel Xe - Wikipedia

    en.wikipedia.org/wiki/Intel_Xe

    The microarchitecture is focused on graphics performance and supports hardware-accelerated ray tracing, [7] [29] DisplayPort 2.0, [30] XeSS or supersampling based on neural networks (similar to Nvidia DLSS), and DirectX 12 Ultimate.

  5. NVIDIA's RTX GPUs now support DirectX 12 Ultimate - AOL

    www.aol.com/news/nvidia-geforce-drivers-directx...

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  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    [11] [12] Nvidia Turing is the world's first GPU microarchitecture that supports mesh shading through DirectX 12 Ultimate API, several months before Ampere RTX 30 series was released. [13] In 2020, AMD and Nvidia released RDNA 2 and Ampere microarchitectures which both support mesh shading through DirectX 12 Ultimate. [14]

  7. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 12 Ultimate will unify to a common library on both Windows 10 computers and the Xbox Series X and other ninth-generation Xbox consoles. Among the new features in Ultimate includes DirectX Raytracing 1.1, Variable Rate Shading, which gives programmers control over the level of detail of shading depending on design choices, Mesh Shaders ...

  8. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.

  9. Ampere (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ampere_(microarchitecture)

    DirectX: DirectX 12 Ultimate (Feature Level 12_2) Direct3D: Direct3D 12.0: Shader Model: ... Second-generation ray tracing cores; concurrent ray tracing, shading, and ...