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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.

  4. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    For 2D rendering, the DDX driver must also take into account the DRI clients using the same graphics device. the access to the video card or graphics adapter is regulated by a kernel component called the Direct Rendering Manager (DRM). [10] Both the X Server's DDX driver and each X client's DRI driver must use DRM to access the graphics hardware.

  5. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  6. nouveau (software) - Wikipedia

    en.wikipedia.org/wiki/Nouveau_(software)

    In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.

  7. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The discrete graphics card is usually installed onto the graphics card slot such as PCI-Express and the integrated graphics is integrated onto the CPU itself or occasionally onto the Northbridge. [citation needed] The Northbridge is the most responsible for switching between GPUs.

  8. VDPAU - Wikipedia

    en.wikipedia.org/wiki/VDPAU

    The VDPAU interface is to be implemented by device drivers, such as the Nvidia GeForce driver, nouveau, or amdgpu, to offer end-user software, such as VLC media player or GStreamer, a standardized access to available video decompression acceleration hardware in the form of application-specific integrated circuit (ASIC) blocks on graphics ...

  9. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I/II graphics cards and their successors. [129] A major problem of using Glide as the acceleration layer was the habit of Glide to run full screen, which was only suitable for computer games.