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Series logo. World of Darkness is a series of tabletop role-playing games by White Wolf Publishing, and the name of their shared setting. [1] [2] Several of the tabletop games – primarily Vampire: The Masquerade – have been adapted into video games by different developers, covering genres including role-playing games, action games, and adventure games.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Afterlife is developed by the Swedish studio Fast Travel Games, and is directed by Erik Odeldahl, [1] designed by Daniel Kihlgren Kallander, and programmed by Casper Renman. [6] It is based on White Wolf Publishing's 1994 tabletop role-playing game Wraith: The Oblivion; [1] and is the first time World of Darkness is adapted as a VR game. [7]
The games are set in the World of Darkness, and are based on White Wolf Publishing's tabletop role-playing games Vampire: The Masquerade and Mage: The Ascension. Vampire follows a fledgling vampire who communicates with one of their friends through text message conversations, and Mage follows a volunteer in a refugee camp, who learns that magic ...
World of Darkness, also known as World of Darkness Online, was a massively multiplayer online role-playing game (MMORPG) in development by CCP Games from 2006 until its cancellation in 2014. It was based on the World of Darkness series of tabletop role-playing games by White Wolf Publishing .
Changeling: The Dreaming is a tabletop role-playing game originally published by White Wolf Publishing in July 1995, and is part of the World of Darkness series. Player characters are changelings, fae souls reborn into human bodies, a practice begun by the fae to protect themselves as magic vanished from the world.
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The game is supported by supplementary books, which describe the setting and types of monsters and hunters; [8] the publisher did not create adventure modules for Hunter: The Reckoning, as sourcebooks were more popular with World of Darkness players. [11] Like the game itself, the supplementary books are presented as taking place in real time. [3]