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Kerbal Space Program 2 was set to build on the sandbox features of its predecessor Kerbal Space Program by adding new propulsion methods (e.g. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel [5] [6] throughout the course of its early access.
In October 2024, Hall announced that RocketWerkz had started work on a new game titled Kitten Space Agency, designed as a spiritual successor to Kerbal Space Program "To replicate the same feeling, commitment, and challenge of existing KSP", [17] following the reported closure of Intercept Games and development freeze of Kerbal Space Program 2.
Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct the space program of a species of green humanoid aliens known as "Kerbals".
Private Division is an American video game publisher based in New York City.The company was founded in December 2017 as a publishing label of Take-Two Interactive.Private Division funds and publishes indie games developed by small to mid-sized studios.
Scott Park Manley [2] (born 31 December 1972) is a Scottish-American science communication YouTuber, gamer, astrophysicist, and programmer.On his YouTube channel, he makes videos discussing space-related topics and news, mainly concerning up-to-date rocket science developments. [3]
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game.
On May 31, 2017, Take-Two Interactive acquired Kerbal Space Program. [94] Later, Take-Two announced the formation of its Private Division publishing label on December 14, 2017. Private Division was established to fund and publish games by mid-size independent development studios, such as Kerbal Space Program , and had four planned games from ...
Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from 2013 to 2014. Valve planned to incorporate procedurally generated levels alongside a "crafted experience" so that no two playthroughs of the game would be identical. It was cancelled as Source 2 was not yet stable enough to support full-scale development. [144]