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Some other computer architectures use different modules with a different bus width. In a single-channel configuration, only one module at a time can transfer information to the CPU. In multi-channel configurations, multiple modules can transfer information to the CPU at the same time, in parallel.
During the seventh generation of gaming, it was common for titles to not fully utilize the entire capacity of a single-layer Blu-ray disc (25 GB) or to require multiple DVDs on the Xbox 360. Starting with the eighth generation of video game consoles , the demand for full 1080p high-definition graphics and higher quality textures necessitated a ...
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
The first HDD [11] had an average seek time of about 600 ms. [12] and by the middle 1970s, HDDs were available with seek times of about 25 ms. [13]Some early PC drives used a stepper motor to move the heads, and as a result had seek times as slow as 80–120 ms, but this was quickly improved by voice coil type actuation in the 1980s, reducing seek times to around 20 ms.
The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...
In telecommunications and computing, bit rate (bitrate or as a variable R) is the number of bits that are conveyed or processed per unit of time. [1]The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). [2]
Input/output operations per second (IOPS, pronounced eye-ops) is an input/output performance measurement used to characterize computer storage devices like hard disk drives (HDD), solid state drives (SSD), and storage area networks (SAN).
Memory bandwidth is the rate at which data can be read from or stored into a semiconductor memory by a processor.Memory bandwidth is usually expressed in units of bytes/second, though this can vary for systems with natural data sizes that are not a multiple of the commonly used 8-bit bytes.