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Thinking in Java (ISBN 978-0131872486) is a book about the Java programming language, written by Bruce Eckel and first published in 1998. Prentice Hall published the 4th edition of the work in 2006. The book represents a print version of Eckel’s “Hands-on Java” seminar.
Also, some books in the series are smaller and do not follow the same formatting style as the others. Wiley has also launched an interactive online course with Learnstreet based on its popular book, Java for Dummies, 5th edition. [7] A spin-off board game, Crosswords for Dummies, was produced in the late 1990s. [8]
Head First is a series of introductory instructional books to many topics, published by O'Reilly Media.It stresses an unorthodox, visually intensive, reader-involving combination of puzzles, jokes, nonstandard design and layout, and an engaging, conversational style to immerse the reader in a given topic.
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
There have been three Java BluePrints books, and the Core Java EE design patterns which are hosted on the Java BluePrints site have become the standard lingua for Java EE application development. [2] Java BluePrints was the first source to promote Model View Controller (MVC) and Data Access Object (DAO) for Java EE application development.
He led the design and implementation of numerous Java platform features, including the Java Collections Framework, the java.math package, and the assert mechanism. [1] He is the author of the programming guide Effective Java (2001), which won the 2001 Jolt Award , [ 2 ] and is a co-author of two other Java books, Java Puzzlers (2005) and Java ...
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
The Big Blue Book of Beginner Books: 1994 B-76 Stop, Train, Stop! A Thomas the Tank Engine Story: 1995 The Big Red Book of Beginner Books: 1995 B-77 New Tricks I Can Do! 1996 B-78 Anthony the Perfect Monster: 1996 The Big Book of Berenstain Bears Beginner Books: 1996 B-79 4 Pups and a Worm: 1996 B-80 Honey Bunny Funnybunny: 1997 B-81 Come Down ...
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