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Dynamics of graphs is modeled as stream of graph events. These events can be about the structure of the graph (add and remove elements) or about the attributes of elements (graph, node and edge attributes). This is the list of events which can be found in GraphStream: [5] node/edge addition/deletion, clear graph,
While the library classes java.util.Observer and java.util.Observable exist, they have been deprecated in Java 9 because the model implemented was quite limited. Below is an example written in Java that takes keyboard input and handles each input line as an event.
Sequence diagrams are sometimes called event diagrams or event scenarios. For a particular scenario of a use case, the diagrams show the events that external actors generate, their order, and possible inter-system events. [2] The diagram emphasizes events that cross the system boundary from actors to systems.
The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.
Apache Wicket, commonly referred to as Wicket, is a component-based web application framework for the Java programming language conceptually similar to JavaServer Faces and Tapestry. It was originally written by Jonathan Locke in April 2004. Version 1.0 was released in June 2005. It graduated into an Apache top-level project in June 2007. [2]
The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers. The events are ...
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In structure clash situations the input and output data structures are so incompatible that it is not possible to produce the output file from the input file. It is necessary, in effect, to write two programs— the first processes the input stream, breaks it down into smaller chunks, and writes those chunks to an intermediate file.