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  2. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.

  3. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  4. Modular exponentiation - Wikipedia

    en.wikipedia.org/wiki/Modular_exponentiation

    Modular exponentiation is the remainder when an integer b (the base) is raised to the power e (the exponent), and divided by a positive integer m (the modulus); that is, c = b e mod m. From the definition of division, it follows that 0 ≤ c < m .

  5. Finite field arithmetic - Wikipedia

    en.wikipedia.org/wiki/Finite_field_arithmetic

    Here, the order of the generator, | g |, is the number of non-zero elements of the field. In the case of GF(2 8) this is 2 8 − 1 = 255. That is to say, for the Rijndael example: (x + 1) 255 = 1. So this can be performed with two look up tables and an integer subtract. Using this idea for exponentiation also derives benefit:

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Elliptic curve point multiplication - Wikipedia

    en.wikipedia.org/wiki/Elliptic_curve_point...

    The simplest method is the double-and-add method, [2] similar to square-and-multiply in modular exponentiation. The algorithm works as follows: The algorithm works as follows: To compute sP , start with the binary representation for s : ⁠ s = s 0 + 2 s 1 + 2 2 s 2 + ⋯ + 2 n − 1 s n − 1 {\displaystyle s=s_{0}+2s_{1}+2^{2}s_{2}+\cdots +2 ...

  8. Elliptic-curve cryptography - Wikipedia

    en.wikipedia.org/wiki/Elliptic-curve_cryptography

    Elliptic-curve cryptography (ECC) is an approach to public-key cryptography based on the algebraic structure of elliptic curves over finite fields.ECC allows smaller keys to provide equivalent security, compared to cryptosystems based on modular exponentiation in Galois fields, such as the RSA cryptosystem and ElGamal cryptosystem.

  9. Hamming weight - Wikipedia

    en.wikipedia.org/wiki/Hamming_weight

    In modular exponentiation by squaring, the number of modular multiplications required for an exponent e is log 2 e + weight(e). This is the reason that the public key value e used in RSA is typically chosen to be a number of low Hamming weight. [8] The Hamming weight determines path lengths between nodes in Chord distributed hash tables. [9]