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Pages in category "Point-and-click adventure games" The following 200 pages are in this category, out of approximately 651 total. This list may not reflect recent changes .
Notable graphic adventure games of the 1980s ; Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
Among their games include The Cave, a game designed by Gilbert and developed by Double Fine, inspired by the multiple-character approach of Maniac Mansion, and Broken Age, a point-and-click adventure game financed by crowdfunding through Kickstarter, one of the first games demonstrating this as a viable mechanism for game development. Double ...
Harvester is a 1996 point-and-click adventure game written and directed by Gilbert P. Austin, known for its violent content, cult following, and examination of violence. [2] Players take on the role of Steve Mason, an eighteen-year-old man who awakens in a Texas town in 1953 with no memory of who he is and a vague sense he does not belong there ...
The Dig is a 1995 point-and-click adventure game developed by LucasArts for PC and Macintosh. Like other LucasArts adventure games, it uses the SCUMM video game engine, as well as the last SCUMM game on MS-DOS. It features a full voice-acting cast, including voice actors Robert Patrick and Steve Blum, and a digital orchestral score.
The game follows the standard point-and-click adventure game formula of controlling the player using the mouse, while avoiding the need to display a list of verbs on-screen. Moving the mouse cursor over an object or person changes the cursor icon to represent a verb.
Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer.It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993).