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  2. Don't Take It Personally, Babe, It Just Ain't Your Story

    en.wikipedia.org/wiki/Don't_Take_It_Personally...

    Intended as a spiritual sequel to Love's 2010 Digital: A Love Story, the game was developed over the course of a month and was released as a free download on April 4, 2011. Don't take it personally is a visual novel, with the majority of the plot taking place outside of the player's control except for key decisions. It follows a new high school ...

  3. Ren'Py - Wikipedia

    en.wikipedia.org/wiki/Ren'Py

    The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels.Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on.

  4. Narcissu - Wikipedia

    en.wikipedia.org/wiki/Narcissu

    Narcissu (Japanese: ナルキッソス, Hepburn: Narukissosu) is a free visual novel video game developed by the dōjin group Stage-nana, telling the story of a terminally ill young man and woman. It was made with the NScripter engine.

  5. Missed Messages - Wikipedia

    en.wikipedia.org/wiki/Missed_Messages

    ) is a freeware visual novel game published by indie game developer Angela He. It was released on itch.io on May 1, 2019 and on Steam on May 21. [1] [2] The game has four different endings that explores the themes of depression, suicidality, and family pressure. [3] It was originally developed for the Ludum Dare game jam. [4]

  6. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Suika2 is a free and open source visual novel engine. It is lightweight, compact, and portable by design. Games created with Suika2 can run on Desktop, Mobile and Web Platforms. [32] Having Japanese and International language options, it is one of the few Japanese Visual Novel Engines supporting multiple languages out of the box.

  7. Visual novel - Wikipedia

    en.wikipedia.org/wiki/Visual_novel

    Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

  8. Raging Loop - Wikipedia

    en.wikipedia.org/wiki/Raging_Loop

    Raging Loop (レイジングループ, Reijingu Rūpu, stylized as Rei-Jin-G-Lu-P) is a Japanese visual novel video game developed and published by Kemco in cooperation with Dwango. It was released for Android and iOS on December 3, 2015, and was later ported to PlayStation Vita, PlayStation 4, Nintendo Switch, and Windows in 2017. An English ...

  9. The House in Fata Morgana - Wikipedia

    en.wikipedia.org/wiki/The_House_in_Fata_Morgana

    To make the game feel unique, Moyataro made use of heavy coloring and shading, to portray a "more realistic kind of beauty" compared to the "cutesy" anime-like artstyle common in Japanese visual novels. Another important aspect in making the game feel unique was its music: more than half of the songs are vocal tracks, intended to make the game ...

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