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Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
World Tree RPG: High fantasy: the World Tree Padwolf Publishing 2001 Focuses on the culture and social structure of anthropomorph animals and monsters in a surreal setting where the world is a large living tree Yrth: Sword and Sorcery: The Planet YRTH GURPS Fantasy, GURPS Banestorm: Steve Jackson Games 1986-2005 Alternate Earth with multiple ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Fantasy land in which The Darkness Series, a retelling of World War II in a fantasy context, takes place Deverry: Daggerspell: 1986 Katharine Kerr: Celtic-inspired fantasy kingdom that is the setting for the Deverry Cycle: Dinotopia: Dinotopia: A Land Apart from Time: 1992 James Gurney: Lost land in which humans coexist with sapient dinosaurs ...
Diana Wynne Jones: The Tough Guide to Fantasyland, New York : Firebird, 2006. ISBN 0-14-240722-4, Explains and parodies the common features of a standard fantasy world; George Ochoa and Jeffery Osier: Writer's Guide to Creating A Science Fiction Universe, Cincinnati, Ohio : Writer's Digest Books, 1993. ISBN 0-89879-536-2
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In the September 1994 edition of Dragon (Issue 209), Lester W. Smith found Campaign Cartographer almost too good, and the 334-page manual almost too much, saying "For those who like to invest multiple hours into creating detailed maps for their campaigns, and who have the hardware to take advantage of the program, the Campaign Cartographer software allows them to create, store, modify, and ...