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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.
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The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine.
The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]
A stress test (sometimes called a torture test) of hardware is a form of deliberately intense and thorough testing used to determine the stability of a given system or entity. It involves testing beyond normal operational capacity , often to a breaking point, in order to observe the results.
The computer game bot Turing test was proposed to advance the fields of artificial intelligence (AI) and computational intelligence with respect to video games. It was considered that a poorly implemented bot implied a subpar game, so a bot that would be capable of passing this test, and therefore might be indistinguishable from a human player, would directly improve the quality of a game.
Greg Kasavin of GameSpot said of the PC version, "Test Drive: Off Road is pure arcade action". [9] Jeff Kitts, also from GameSpot, said of the PlayStation version, "Test Drive: Off Road is an acceptable entry in the suddenly crowded field of off-road racing games". [10] In Japan, where the PS version was ported for release under the title ...
The Turing Test is a first-person puzzle video game developed by Bulkhead Interactive and published by Square Enix Collective.The game was released for Microsoft Windows and Xbox One in August 2016, for PlayStation 4 in January 2017, for Nintendo Switch in February 2020, and for Stadia in May 2020.