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  2. Coloured Book protocols - Wikipedia

    en.wikipedia.org/wiki/Coloured_Book_protocols

    The Coloured Book protocols were a set of communication protocols for computer networks developed in the United Kingdom in the 1970s. These protocols were designed to enable communication and data exchange between different computer systems and networks.

  3. Colors of noise - Wikipedia

    en.wikipedia.org/wiki/Colors_of_noise

    [16] [17] That is, it is similar to pink noise, but with different spectral content and different relationships (i.e. 1/f for pink noise, while 1/f 2 for red noise, or a decrease of 6.02 dB per octave). In areas where terminology is used loosely, "red noise" may refer to any system where power density decreases with increasing frequency. [18]

  4. Noise (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Noise_(signal_processing)

    A long list of noise measures have been defined to measure noise in signal processing: in absolute terms, relative to some standard noise level, or relative to the desired signal level. They include: Dynamic range, often defined by inherent noise level; Signal-to-noise ratio (SNR), ratio of noise power to signal power

  5. Grey noise - Wikipedia

    en.wikipedia.org/wiki/Grey_noise

    Grey noise spectrum The result is that grey noise contains all frequencies with equal loudness , as opposed to white noise , which contains all frequencies with equal energy . The difference between the two is the result of psychoacoustics , more specifically the fact that the human hearing is more sensitive to some frequencies than others.

  6. Talk:Colors of noise - Wikipedia

    en.wikipedia.org/wiki/Talk:Colors_of_noise

    The grey noise definition contradicts the notion of white noise being perceived as white. Furthermore, its energy distribution should, according to how it is defined here, be a function of the absolute sound pressure level.

  7. Noise (spectral phenomenon) - Wikipedia

    en.wikipedia.org/wiki/Noise_(spectral_phenomenon)

    Noise in computer graphics refers to various pseudo-random functions used to create textures, including: Gradient noise, created by interpolation of a lattice of pseudorandom gradients Perlin noise, a type of gradient noise developed in 1983; Simplex noise, a method for constructing an n-dimensional noise function comparable to Perlin noise

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  9. Gaussian noise - Wikipedia

    en.wikipedia.org/wiki/Gaussian_noise

    In signal processing theory, Gaussian noise, named after Carl Friedrich Gauss, is a kind of signal noise that has a probability density function (pdf) equal to that of the normal distribution (which is also known as the Gaussian distribution). [1] [2] In other words, the values that the noise can take are Gaussian-distributed.