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Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
A related program called C.A.T. Project is aimed at adolescents aged 14 to 17. [3] The goals of the treatment are three-fold: [4] the child learns to recognize, experience, and cope with anxiety; the child learns to manage their level of anxiety; the child learns to master developmentally appropriate, challenging, and difficult tasks
With online communication, learning may occur outside traditional school hours as students participate in collaborative activities, like reading and responding to peer posts in online forums, experiments, group projects, research papers, and current events assignments. [7]
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Klein found in a 1975 study that third graders with low levels of anxiety were more creative in open schools than in traditional school. Children with high levels of anxiety showed no differences between open-space and traditional school models. Students in open-spaced schools scored higher on preference for novelty and change. [5]
for younger people, it has been found that teaching CBT in schools reduced anxiety in children, [37] and a review found that most universal, selective and indicated prevention programs are effective in reducing symptoms of anxiety in children and adolescents. [38] for university students mindfulness has been shown to reduce subsequent anxiety. [39]
Technology contributes to global development and diversity in classrooms while helping develop the fundamental building blocks for students to achieve more complex ideas. For technology to make an impact within the educational system, teachers and students must access technology in a contextual matter that is culturally relevant, responsive ...
Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. [1] This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based ...