Search results
Results from the WOW.Com Content Network
Aerodrums operate via motion capture technology; a high speed camera captures reflections off the kit's sticks and foot pads and converts them into digital signals that can trigger the relevant drum sample. The system requires a PlayStation 3 eye camera and the software runs on Windows and MacOS. The whole kit can be stored in a backpack ...
The Virtual Brain program is not required to play the Mandala because the pad is a MIDI controller that can trigger any software that accepts MIDI input. Mk2.9 demonstrates the resolution of its sensitivity by including a bonus of over 1500 position and velocity based samples of a single vintage snare drum which get laid out over the Mandala ...
Roland V-Drums mesh-head triggers resemble acoustic drums in both appearance and feel. The striking surface is a two-layer taut woven mesh of fibers fitted with several electronic sensors. This allows the mesh-head trigger to respond to the play of a drumstick in a manner that feels more like real drums than their earlier rubber predecessors.
The shaft is the body of the stick, and is cylindrical for most applications including drum kit and orchestral work. It is used for playing cross stick and applied in a glancing motion to the rim of a cymbal for the loudest cymbal crashes. The butt is the opposite end of the stick to the tip. Some rock and metal musicians use it rather than the ...
Gitadora (ギタドラ) is a music video game series produced by Konami. [1] The series consists of two games, GuitarFreaks and DrumMania, where players use game controllers modeled after musical instruments to perform the lead guitar, bass guitar and drums of numerous songs across a wide range of genres by matching scrolling musical notes patterns shown on screen.
Pages in category "Musical instruments played with drum sticks" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. B.
The main objective of Taiko no Tatsujin games is to hit a special Taiko drum made for the game or a virtual one following a chosen piece of music, corresponding to notes [a] scrolling from the right. A song is cleared when the spirit gauge [ b ] is filled past the target [ c ] at the end of the song by playing accurately enough.
Also, traditional drumming is more than just triggering sounds; a drummer playing a physical kit gets important feedback in the way his or her sticks bounce and react from the surfaces of the drums and cymbals. Depending on the technology and style of the MIDI drum kit, a player has varying levels of feedback similar to a traditional drum kit.