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A pawn may move by vertically advancing to a vacant square ahead. The first time a pawn moves, it has the additional option of vertically advancing two squares, provided that both squares are vacant. Unlike other pieces, the pawn can only move forwards. In the second diagram, the pawn on c4 can move to c5; the pawn on e2 can move to either e3 ...
On 7.dxe5 Qxd1 8.Rxd1 fxe5, White cannot take the e5-pawn with the knight because the knight is pinned by the bishop. Multiple trades have occurred, however, bringing the position closer to an endgame, which is beneficial for White, who has the better pawn structure.
For example, a knight promotion is a standard defensive technique in a rook versus pawn endgame; [48] a 2006 game between Gata Kamsky and Étienne Bacrot shows such a case. [49] White threatens to capture the pawn or checkmate by Rh1 if the black pawn promotes to a queen, rook, or bishop.
A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form.
Paradoxically, checkmate with two knights sometimes can be forced if the weaker side has a single extra pawn, but this is a curiosity of little practical value (see two knights endgame). Pawnless endgames are a rarity, and if the stronger side has even a single pawn, an extra knight should give them an easy win. A bishop can trap (although it ...
The Arizona Diamondbacks' Chase Field is in the spotlight as the host of Games 3, 4 and 5 of the World Series against the Texas Rangers. It is the second time the stadium has hosted World Series ...
Exchanges can appear in connection with practically any kind of attacking or defensive chess tactic or combination of tactics. Such tactics can involve checkmating the opponent, avoiding checkmate, gaining a material advantage, avoid losing more material than necessary, helping a pawn to promote, preventing an opponent's pawn promotion, or setting up a draw by any of a couple methods.
The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, it can jump over other pieces (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located. Capturing is not mandatory.