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Distress tolerance is an emerging construct in psychology that has been conceptualized in several different ways. Broadly, however, it refers to an individual's "perceived capacity to withstand negative emotional and/or other aversive states (e.g. physical discomfort), and the behavioral act of withstanding distressing internal states elicited by some type of stressor."
During infancy it is difficult to elicit discrete negative expressions like anger, distress and sadness, [9] and, perhaps unsurprisingly, the most common infant facial expression is the "cry-face". Cry-face is thought to integrate aspects of both anger and distress expressions and may indicate a shared basis in negative emotionality. [9]
Low frustration tolerance (LFT), or "short-term hedonism," is a concept utilized to describe the inability to tolerate unpleasant feelings or stressful situations.It stems from the feeling that reality should be as wished, and that any frustration should be resolved quickly and easily.
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Dialectical behavior therapy (DBT) is an evidence-based [1] psychotherapy that began with efforts to treat personality disorders and interpersonal conflicts. [1] Evidence suggests that DBT can be useful in treating mood disorders and suicidal ideation as well as for changing behavioral patterns such as self-harm and substance use. [2]
Adolescents are at a higher risk of sustaining video game disorder over time than adults. [42] Comorbid psychiatric disorders act as both risk factors and consequences. [42] Indeed, there is a strong association between video game addiction and anxiety, depression, ADHD, social phobia, [44] [45] [46] and poor psycho-social support.