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The OpenGL Architecture Review Board (ARB) was formed in 1992, in part to establish standards for the GPU industry. The ARB and Nvidia established a number of OpenGL extensions to standardize GPU programming: [1] EXT_texture_env_combine - provided a programmable method of combining textures. NV_register_combiners - GeForce 256
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files.. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
OpenGL is no longer in active development, whereas between 2001 and 2014, OpenGL specification was updated mostly on a yearly basis, with two releases (3.1 and 3.2) taking place in 2009 and three (3.3, 4.0 and 4.1) in 2010, the latest OpenGL specification 4.6 was released in 2017, after a three-year break, and was limited to inclusion of eleven ...
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance tests, approved the OpenGL specification and advanced the standard. On July 31, 2006, it was announced that the ARB voted to transfer control of the OpenGL specification to Khronos ...
OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones; Support for IOS on tablets and phones (end users applications have already been accepted on the App Store) Introduction of Present3D application for immersive 3D presentations
The second version, glTF 2.0, was released in June 2017, and is a complete overhaul of the file format from version 1.0, with most tools adopting the 2.0 version.