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Python: Python is a versatile, high-level programming language used for a variety of purposes, including server-side web development. Frameworks like Django and Flask make it easy to build web applications in Python. Ruby: Ruby is an object-oriented programming language, and it is commonly used for web development.
One thing the most visited websites have in common is that they are dynamic websites.Their development typically involves server-side coding, client-side coding and database technology.
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.
Hackers & Painters: Big Ideas from the Computer Age is a collection of essays from Paul Graham discussing hacking, programming languages, start-up companies, and many other technological issues.
Perl is a family of high-level, general-purpose, interpreted, dynamic programming languages. The languages in this family include Perl 5 and Raku. [13] They provide advanced text processing facilities without the arbitrary data-length limits of many contemporary Unix command line tools, [14] facilitating manipulation of text files.
Programming Languages: Application and Interpretation (PLAI) is a free programming language textbook by Shriram Krishnamurthi. It is in use at over 30 universities, in several high-schools. It is in use at over 30 universities, in several high-schools.
A programming tool or software development tool is a computer program that is used to develop another computer program, usually by helping the developer manage computer files. For example, a programmer may use a tool called a source code editor to edit source code files, and then a compiler to convert the source code into machine code files.
Web is a computer programming system created by Donald E. Knuth as the first implementation of what he called "literate programming": the idea that one could create software as works of literature, by embedding source code inside descriptive text, rather than the reverse (as is common practice in most programming languages), in an order that is convenient for exposition to human readers ...