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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    Seamless3d is an open-source 3D modeling software available under the MIT license. [2]The models for the virtual reality world Techuelife Island were created using Seamless3d technology.

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality .

  5. Wang tile - Wikipedia

    en.wikipedia.org/wiki/Wang_tile

    Wang tiles (or Wang dominoes), first proposed by mathematician, logician, and philosopher Hao Wang in 1961, is a class of formal systems. They are modeled visually by square tiles with a color on each side. A set of such tiles is selected, and copies of the tiles are arranged side by side with matching colors, without rotating or reflecting them.

  6. Penrose tiling - Wikipedia

    en.wikipedia.org/wiki/Penrose_tiling

    The tiles in the square tiling have only one shape, and it is common for other tilings to have only a finite number of shapes. These shapes are called prototiles, and a set of prototiles is said to admit a tiling or tile the plane if there is a tiling of the plane using only these shapes.

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  8. Gilgeous-Alexander scores 33, Thunder top Celtics for ... - AOL

    www.aol.com/gilgeous-alexander-scores-33-thunder...

    Shai Gilgeous-Alexander had 33 points and 11 rebounds, and the Oklahoma City Thunder pulled away from the Boston Celtics 105-92 on Sunday for their franchise-record 15th straight win. The Thunder ...

  9. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...