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QBasic has limited support for user-defined data types , and several primitive types used to contain strings of text or numeric data. [3] [4] It supports various inbuilt functions. For its time, QBasic provided a state-of-the-art IDE, including a debugger with features such as on-the-fly expression evaluation and code modification.
QB64 is a transpiler to C++, which is integrated with a C++ compiler to provide compilation via C++ code and GCC optimization. [2] QB64 implements most QBasic statements, and can run many QBasic programs, including Microsoft's QBasic Gorillas and Nibbles games. [3] Furthermore, QB64 has been designed to contain an IDE resembling the QBASIC IDE.
The Nintendo 64 development kit consisted of multiple components, both for the N64 and its add-on, the N64DD. The main hardware used in N64 game development was the Partner-N64 Development Kit, [11] [12] and used tall cartridges for game development/testing rather than the short cartridges that were sold with retail games. Another hardware ...
QBasic maintained an active game development community, [42] [43] which helped later spawn the QB64 and FreeBASIC implementations. [44] An early example of this market is the QBasic software package Microsoft Game Shop (1990), a hobbyist-inspired release that included six "arcade-style" games that were easily customizable in QBasic. [45]
The Symbolic Instruction Code Kit is a pseudo-BASIC interpreter written in QB64. Archived 2018-08-19 at the Wayback Machine [permanent dead link ] SAM BASIC SecondBASIC BASIC development environment for the Sega Genesis. [75] SAX Basic Simple API for XML SBAS "Structured BASIC" popular in British schools in 1980s & 90s.
Nibbles was included with MS-DOS version 5.0 and above. Written in QBasic, it is one of the programs included as a demonstration of that programming language. [1] The QBasic game uses the standard 80x25 text screen to emulate an 80x50 grid by making clever use of foreground and background colors, and the ANSI characters for full blocks and half-height blocks.
Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. ...
The last version of QuickBASIC was version 4.5 (1988), although development of the Microsoft BASIC Professional Development System (PDS) continued until its last release of version 7.1 in October 1990. [3] At the same time, the QuickBASIC packaging was silently changed so that the disks used the same compression used for BASIC PDS 7.1. [4]