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  2. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Music Sounds Description License Zapsplat: Yes Yes Sound effects library offering over 116,000 free sound effects and music. CC0 YourFreeSounds: Yes Yes Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes

  3. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  4. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    The game's simple background music, a four-note ostinato which repeats continuously throughout gameplay, increases in tempo as time goes on and the aliens descend upon the player. [3] However, this music could also be considered sound effects for the aliens' movement, so some argue this is not an example of adaptive music. [citation needed]

  5. Personalize your background image, sounds, and toolbar ...

    help.aol.com/articles/personalize-your...

    4. Click the Sounds tab. 5. Click Customize My Sounds. 6. Search for a sound or select a category from the "All" menu at the top-right. 7. Optionally, click the Preview button to play a sound. 8. Click Apply to choose a sound.

  6. Background music - Wikipedia

    en.wikipedia.org/wiki/Background_music

    Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement.

  7. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    The music on home consoles often had to share the available channels with other sound effects. For example, if a laser beam was fired by a spaceship, and the laser used a 1400 Hz square wave, then the square wave channel that was in use by music would stop playing music and start playing the sound effect.

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