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DirectX Diagnostic Tool displays information about the current display settings and the video hardware on the Display tab. If the computer has more than one monitor, then DirectX Diagnostic Tool will display a separate tab for each monitor. This tab can disable DirectDraw, Direct3D, and/or AGP Texture Acceleration for troubleshooting purposes.
When a game engine needed resources in DX11, it had to draw the data from scratch every time, meaning repeat processes and unnecessary uses. In Direct3D 12, descriptor heaps and tables mean the most often used resources can be allocated by developers in tables, which the GPU can quickly and easily access.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .
It also features stereoscopic 3D support for gaming and video. [46] DirectX 11.1 was also partially backported to Windows 7, via the Windows 7 platform update. [47] [48] DirectX 11.2 is included in Windows 8.1 (including the RT version) and Windows Server 2012 R2. [49] It added some new features to Direct2D like geometry realizations. [50]
Visuals powered by UNIGINE 1 Engine; Support for Windows XP, Windows Vista, Windows 7, Windows 8, Linux, macOS; Support for DirectX 9, DirectX 11 and OpenGL 4.0 [12] Support for NVIDIA SLI and AMD CrossFire; GPU temperature and clock monitoring; Adaptive hardware tessellation; Dynamic sky with volumetric clouds and tweakable day-night cycle
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
The United States is bringing back 10 players as it looks to defend its world junior hockey championship title. What to know about the tournament.
ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.