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It is also known as a keyboard-less Yamaha DX11 (and the subsequent Yamaha V50 (music workstation)). Unlike previous FM synthesizers of the era, the TX81Z was the first to offer a range of oscillator waveforms other than just sine waves, conferring the new timbres of some of its patches when compared to older, sine-only FM synths. The TX81Z has ...
The Yamaha DX5 is a derivative of the DX1, introduced in 1985 with a list price of US$3,495. It has the same synth engine, but lacks the DX1's fully weighted keys, polyphonic aftertouch, aesthetics (rosewood case and wooden keyboard), and user interface features (parameter displays).
The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools , could ...
When a game engine needed resources in DX11, it had to draw the data from scratch every time, meaning repeat processes and unnecessary uses. In Direct3D 12, descriptor heaps and tables mean the most often used resources can be allocated by developers in tables, which the GPU can quickly and easily access.
A decade ago, the SEC was a football-first conference. Today, it is unquestionably the strongest basketball conference in the country.
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DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .