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In computer programming, the Schwartzian transform is a technique used to improve the efficiency of sorting a list of items. This idiom [1] is appropriate for comparison-based sorting when the ordering is actually based on the ordering of a certain property (the key) of the elements, where computing that property is an intensive operation that should be performed a minimal number of times.
In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed).
The best case input is an array that is already sorted. In this case insertion sort has a linear running time (i.e., O(n)).During each iteration, the first remaining element of the input is only compared with the right-most element of the sorted subsection of the array.
The heapsort algorithm can be divided into two phases: heap construction, and heap extraction. The heap is an implicit data structure which takes no space beyond the array of objects to be sorted; the array is interpreted as a complete binary tree where each array element is a node and each node's parent and child links are defined by simple arithmetic on the array indexes.
The next pass, 3-sorting, performs insertion sort on the three subarrays (a 1, a 4, a 7, a 10), (a 2, a 5, a 8, a 11), (a 3, a 6, a 9, a 12). The last pass, 1-sorting, is an ordinary insertion sort of the entire array (a 1,..., a 12). As the example illustrates, the subarrays that Shellsort operates on are initially short; later they are longer ...
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Set a bucket length array to record the length of the unsorted bucket. Initialize into the original array length. [Main Sort] If the bucket length array is cleared and sorted is completed. Execute [Divide function] if it is not cleared. [Divide function] Execute Divide by pop a bucket length from the end of the bucket length array.
ProxmapSort, or Proxmap sort, is a sorting algorithm that works by partitioning an array of data items, or keys, into a number of "subarrays" (termed buckets, in similar sorts). The name is short for computing a "proximity map," which indicates for each key K the beginning of a subarray where K will reside in the final sorted order.