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  2. Antiportal - Wikipedia

    en.wikipedia.org/wiki/Antiportal

    An antiportal (or occluder) works by defining a plane or volume which can never be seen through, normally by placing it within an opaque object. The renderer uses this to quickly calculate which objects/faces/vertices lie behind the antiportal, and so are out of line of sight, so do not need to be rendered.

  3. Pinhole glasses - Wikipedia

    en.wikipedia.org/wiki/Pinhole_glasses

    The pinhole occluder, a device used by ophthalmologists and optometrists for diagnosis of refractive errors, works on the same principles, but is not intended for use outside of diagnosis. See also [ edit ]

  4. Subjective refraction - Wikipedia

    en.wikipedia.org/wiki/Subjective_refraction

    An occluder is placed over the eye that is not being tested (e.g.: over the left eye, to test the right eye's vision). A pinhole occluder is then placed before the patient's eye, and their vision is then tested again (each eye separately) to determine if the patient's poor visual acuity is a result of optical irregularities, or pathological issues.

  5. Pinhole occluder - Wikipedia

    en.wikipedia.org/wiki/Pinhole_occluder

    A pinhole occluder is an opaque disk with one or more small holes through it, used by ophthalmologists, orthoptists and optometrists to test visual acuity. The occluder is a simple way to focus light, as in a pinhole camera, temporarily removing the effects of refractive errors such as myopia. Because light passes only through the center of the ...

  6. Pinhole (optics) - Wikipedia

    en.wikipedia.org/wiki/Pinhole_(optics)

    This effect is also used in pinhole occluders, which are used by ophthalmologists, orthoptists, and optometrists to test visual acuity. The same principle has also been applied as an alternative to corrective lenses: a screen of pinholes is mounted on an eyeglass frame and worn as pinhole glasses.

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  8. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    The ideal system for this type of interaction is a system based on the tracking of the position, using six degrees of freedom (6-DOF), these systems are characterized by the ability to obtain absolute 3D position of the user, in this way will get information on all possible three-dimensional field angles.