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Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
PLD—Programmable logic device; PL/I—Programming Language One; PL/M—Programming Language for Microcomputers; PL/P—Programming Language for Prime; PLT—Power Line Telecommunications; PMM—POST Memory Manager; PNG—Portable Network Graphics; PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol; PoE—Power over Ethernet; PoS ...
The device driver.. Device drivers are programs which allow software or higher-level computer programs to interact with a hardware device. These software components act as a link between the devices and the operating systems, communicating with each of these systems and executing commands.
A computer program is a sequence or set [a] of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components. [1] A computer program in its human-readable form is called source code.
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing , as well as general-purpose ...
Software consists of computer programs that instruct the execution of a computer. [1] Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware.
I/O devices can be interpreted as streams, as they produce or consume potentially unlimited data over time. In object-oriented programming, input streams are generally implemented as iterators. In the Scheme language and some others, a stream is a lazily evaluated or delayed sequence of data elements. A stream can be used similarly to a list ...