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Echoes of Wisdom is the first main Zelda game with Princess Zelda as the primary playable character. [10] She was previously playable in games developed by third-party companies, including Zelda: The Wand of Gamelon (1993) and Zelda's Adventure (1996) for the Philips CD-i , and spin-off games such as Hyrule Warriors (2014) and Cadence of Hyrule ...
The Legend of Zelda [a] is a video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka.It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship, Vanpool, Grezzo, and Tantalus Media.
Takes place after the events of The Legend of Zelda: Ocarina of Time and uses its game engine. [37] [38] Features masks that transform the main character. [18] Noted for its darker tone and themes compared to other titles in the franchise. First The Legend of Zelda title where Eiji Aonuma was the primary director. [18]
The newest chapter in one of Nintendo's longest-running franchises started with a remake. The game giant's announcement in June for Echoes of Wisdom, the latest in the Legend of Zelda series and ...
Princess Zelda and Tri in a scene from The Legend of Zelda: Echoes of Wisdom for Nintendo Switch. Nintendo. The return to Hyrule in Echoes, with the game releasing a little over a year after the ...
In the 1990s, Philips Interactive Media published three action-adventure games based on Nintendo's Legend of Zelda franchise for its Compact Disc-Interactive (CD-i) players. . The first two, Link: The Faces of Evil and Zelda: The Wand of Gamelon, were developed by Animation Magic and released simultaneously on October 10, 1993, [1] and Zelda's Adventure was developed by Viridis and released on ...
Echoes of Wisdom, the first mainline Zelda game to feature Zelda rather than Link as the player character, [55] begins with a sequence in which Link saves Zelda from Ganon but is sucked through a rift into the still world, and Ganon vanishes. [56] An Echo of Ganon also appears as the boss of Hyrule Castle dungeon halfway through the game. [57]
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]