enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Cyberpsychology, Behavior, and Social Networking - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology,_Behavior...

    It was established in 1998 as CyberPsychology & Behavior, obtaining its current name in 2010. [1] It is published by Mary Ann Liebert, Inc. and the editor-in-chief is Brenda K. Wiederhold (Scripps Memorial Hospital). According to the Journal Citation Reports, the journal has a 2020 impact factor of 4.157. [2]

  3. Social media and psychology - Wikipedia

    en.wikipedia.org/wiki/Social_media_and_psychology

    This has led them to be more negatively affected by social media and to lash out using the device. According to the study done in Italy with students that were 11, 13, and 15 years old, “Girls reported higher cyber-victimization and problematic social media usage than boys (9.1% vs 6.0% and 10.2% vs 6.1%, respectively)."

  4. Social Behavior and Personality - Wikipedia

    en.wikipedia.org/wiki/Social_Behavior_and...

    Social Behavior and Personality is a monthly peer-reviewed academic journal covering social, developmental, and personality psychology with a strong focus on how these topics link with the areas of health, education and organizations.

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    2.1% [72] An estimate based on Korean population aged 6–19 years 2006 Japan 2.0% [129] 853 adolescents aged 12–15 years 2014 IAT Europe: Europe 4.4% [130] 11,956 adolescents in 11 European countries 2009–2010 YDQ Germany 1.5 million [131] An estimate based on German population n.a. Spain 16.3% [132] 40,955 school adolescents aged 12–17 ...

  7. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than those who spend more than 1.5 hours. [31] A study conducted in 2011 formalized the association of video game play and an increase in food intake in teens.

  8. Dark Net (TV series) - Wikipedia

    en.wikipedia.org/wiki/Dark_Net_(TV_series)

    Dark Net is an American documentary television series created by Mati Kochavi that explores the dark web and technology, and themes such as biohacking, cyber-kidnapping, digital warfare, online cults, pornography addiction, and webcam strippers.

  9. List of Cyberchase episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Cyberchase_episodes

    Issues in development for episode 95 caused some versions of the aired episode to air with the title "placeholder" cards in place. e.g. act 1, act 2, and act 3. In this season, Harley, Alicia, and Harry (from For Real) now work at Camp Henry teaching 8-year-old kids about the environment.