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Surprise (Strike the enemy at a time, at a place, or in a manner for which he is unprepared) Simplicity (Prepare clear, uncomplicated plans and clear, concise orders to ensure thorough understanding) – US Army FM 3.0; Systems approach – Nation-states operate like biological organisms composed of discrete systems. These systems included ...
Bunker: a heavily fortified, mainly underground, facility used as a defensive position; also commonly used as command centres for high-level officers. Caponier: a defensive firing position either projecting into, or traversing the ditch of a fort. Carnot wall: a wall pierced with loopholes, sited above the scarp of a ditch but below the rampart.
In American football, an unhindered catch of an opponent's kick. The player wanting to make a fair catch must signal for a fair catch by waving an arm overhead while the ball is in the air. After that signal, once the ball is possessed, it is dead immediately and opponents will receive a 15-yard penalty for any contact with the receiver.
A player doing a keepie-uppie Association football (more commonly known as football or soccer) was first codified in 1863 in England, although games that involved the kicking of a ball were evident considerably earlier. A large number of football-related terms have since emerged to describe various aspects of the sport and its culture. The evolution of the sport has been mirrored by changes in ...
The primary goal of the offense is to score points. [1] To achieve this, coaches and players design and execute plays based on several factors: the players involved, the opponent's defensive strategy, the time remaining before halftime or the end of the game, and the number of points needed to secure a win.
Ladder: the position of teams on the premiership list, determined by their win–loss ratio and percentage. Last Saturday in September: the AFL grand final day, a reference to the fact that the grand final is usually scheduled on this day. Lead: when a player runs away from their direct opponent and into space, hoping to attract a pass from a ...
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The position of a card relative to others in the same suit. The order of the ranks depends on the game being played. rearhand. Usually refers to the player who sits to the right of the dealer in a four-handed, clockwise game. [94] However, in a three-hand play, rearhand is the dealer; the last active player to receive cards. Also called endhand ...