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  2. Indexer (programming) - Wikipedia

    en.wikipedia.org/wiki/Indexer_(programming)

    In particular, is this a C# or a general OO concept? Surely the interesting thing is the use of the keyword 'this', not what is emphasised here? Why is this whole article only sourced to one C# forum post (the other forum post is a dead link). Maybe an example of use of the example class would demonstrate the purpose of the construct.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Some of the members of the Object class: Equals - Supports comparisons between objects. Finalize - Performs cleanup operations before an object is automatically reclaimed. (Default destructor) GetHashCode - Gets the number corresponding to the value of the object to support the use of a hash table. GetType - Gets the Type of the current instance.

  4. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [108] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [108] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  7. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    [98] [99] [100] However, the C++11 standard introduces new incompatibilities, such as disallowing assignment of a string literal to a character pointer, which remains valid C. To intermix C and C++ code, any function declaration or definition that is to be called from/used both in C and C++ must be declared with C linkage by placing it within ...

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.