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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    A snippet of JavaScript code with keywords highlighted in different colors The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output .

  3. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    In Simula, classes are defined in a block in which attributes, methods and class initialization are all defined together; thus all the methods that can be invoked on a class are defined together, and the definition of the class is complete. In Flavors, a mixin is a class from which another class can inherit slot definitions and methods. The ...

  4. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    The Prototype JavaScript Framework is a JavaScript framework created by Sam Stephenson in February 2005 as part of Ajax support in Ruby on Rails. It is implemented as a single file of JavaScript code, usually named prototype.js. Prototype is distributed standalone, but also as part of larger projects, such as Ruby on Rails, script.aculo.us and ...

  5. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    No code invokes public methods on this. Code that can be reused internally (by invocation from other methods of the same class) is encapsulated in a protected or private method; if it needs to be exposed directly to the users as well, then a wrapper public method calls the internal method. The previous recommendation can be relaxed for pure ...

  6. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is method overriding - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the ...

  7. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor. Classes may inherit from other classes, so they are arranged in a ...