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Packaging for all Metroid games released prior to Metroid Prime 3: Corruption. Metroid is a video game series published by Nintendo and primarily produced by the company's first-party developers, though second-party Fuse Games and third-party Team Ninja have also developed for the series. It debuted in Japan with Metroid [a] on August 6, 1986 ...
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Metroid is an action-adventure game in which the player controls Samus Aran in sprite-rendered two-dimensional landscapes. [failed verification] [1] [2] [3] The game takes place on the planet Zebes, a large, open-ended world with areas connected by doors and elevators. The player controls Samus as she travels through the planet's caverns and ...
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
The original Metroid was influenced by two other major Nintendo franchises: Mario, from which it borrowed extensive areas of platform jumping, and The Legend of Zelda, from which it borrowed non-linear exploration. [3] Metroid differed in its atmosphere of solitude and foreboding. [3] Metroid was also one of the first video games to feature an ...
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Star General sold at least 50,000 units by September 1997 [5] and over 120,000 units by May 1999. [6] Computer Gaming World ' s Tim Carter panned the game as "all the flash and little of the gameplay" of what made the original a classic, but praised the clean interface, simple learning curve, and some fun moments in space fleet actions. [3]