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In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. [1] Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if–then rules rather than through conventional procedural programming code. [ 2 ]
Expert systems were first developed in artificial intelligence laboratories as an attempt to understand complex human decision making. Based on positive results from these initial prototypes, the technology was adopted by the US business community (and later worldwide) in the 1980s.
expert: describes only the task the system is designed for – its purpose is to aid replace a human expert in a task typically requiring specialised knowledge; knowledge-based: refers only to the system's architecture – it represents knowledge explicitly, rather than as procedural code
This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
A key component of the system architecture for all expert systems is the knowledge base, which stores facts and rules for problem-solving. [53] The simplest approach for an expert system knowledge base is simply a collection or network of production rules. Production rules connect symbols in a relationship similar to an If-Then statement.
Cheating expert and statistician Kenneth W. Regan discusses how chess engines have transformed the game. A top expert on chess cheating explains how AI has transformed human play Skip to main content
During the AI vs AI race on the morning before the AI vs human contest, the cars were reaching speeds of 200kph. And if it weren’t for the lack of helmets bobbing around the cockpit, they could ...
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest.