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Loudness units relative to full scale (LUFS) is a synonym for LKFS that was introduced in EBU R 128. [ 10 ] The EBU has suggested that the ITU should change the unit to LUFS, as LKFS does not comply with scientific naming conventions and is not in line with the standard set out in ISO 80000-8.
R 128 recommends normalising audio at the target level of −23 LUFS. This measurement is the integrated loudness calculated over the whole duration of the programme and in the entirety of its contents (i.e. without emphasising specific foreground elements, such as voice). [ 1 ]
Audio normalization is the application of a constant amount of gain to an audio recording to bring the amplitude to a target level (the norm). Because the same amount of gain is applied across the entire recording, the signal-to-noise ratio and relative dynamics are unchanged.
This convention is the basis for the ITU's LUFS loudness unit, [23] and is also used in Sound Forge [10] and Euphonix meters, [24] and Analog Devices digital microphone specs [25] (though referred to as "dBFS").
The book Mastering Audio: The Art and the Science, by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war. [ 10 ] : 241 These chapters are based on Katz's presentation at the 107th Audio Engineering Society Convention (1999) and subsequent Audio Engineering Society Journal ...
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
Symbol Meaning SI unit of measure magnetic vector potential: tesla meter (T⋅m) : area: square meter (m 2) : amplitude: meter: atomic mass number: unitless acceleration: meter per second squared (m/s 2)
ReplayGain works by first performing a psychoacoustic analysis of an entire audio track or album to measure peak level and perceived loudness. Equal-loudness contours are used to compensate for frequency effects and statistical analysis is used to accommodate for effects related to time.