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  2. Coons patch - Wikipedia

    en.wikipedia.org/wiki/Coons_patch

    Sample Coons patch. In mathematics, a Coons patch, is a type of surface patch or manifold parametrization used in computer graphics to smoothly join other surfaces together, and in computational mechanics applications, particularly in finite element method and boundary element method, to mesh problem domains into elements.

  3. Radial basis function interpolation - Wikipedia

    en.wikipedia.org/wiki/Radial_basis_function...

    A plot of the condition number by the shape parameter for a 15x15 radial basis function interpolation matrix using the Gaussian On the opposite side of the spectrum, the condition number of the interpolation matrix will diverge to infinity as ε → 0 {\displaystyle \varepsilon \to 0} leading to ill-conditioning of the system.

  4. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    The curved surface, the underlying inner mesh, [1] can be calculated from the coarse mesh, known as the control cage or outer mesh, as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add ...

  5. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    Start with a mesh of an arbitrary polyhedron. All the vertices in this mesh shall be called original points. For each face, add a face point. Set each face point to be the average of all original points for the respective face Face points (blue spheres) For each edge, add an edge point.

  6. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  7. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    A NURBS curve. (See also: the animated creation of a NURBS spline.) A NURBS surface. Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces.

  8. Adaptive mesh refinement - Wikipedia

    en.wikipedia.org/wiki/Adaptive_mesh_refinement

    In numerical analysis, adaptive mesh refinement (AMR) is a method of adapting the accuracy of a solution within certain sensitive or turbulent regions of simulation, dynamically and during the time the solution is being calculated. When solutions are calculated numerically, they are often limited to predetermined quantified grids as in the ...

  9. Chebyshev nodes - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_nodes

    Here we plot the Chebyshev nodes of the first kind and the second kind, both for n = 8. For both kinds of nodes, we first plot the points equi-distant on the upper half unit circle in blue. Then the blue points are projected down to the x-axis. The projected points, in red, are the Chebyshev nodes.