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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Michie created a simulation program of MENACE on a Pegasus 2 computer with the aid of D. Martin. [4] There have been multiple recreations of MENACE in more recent years, both in its original physical form and as a computer program. [12] Its algorithm was later converged into Christopher Watkin's Q-Learning algorithm. [23]

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. ... NASA World Wind - free software ...

  4. Kid Pix - Wikipedia

    en.wikipedia.org/wiki/Kid_Pix

    Kid Pix Deluxe 4 was released in 2004 and saw several improvements over Kid Pix Deluxe 3, including an updated interface whose layout is more faithful to the original Kid Pix (thus causing the canvas to be larger), the Text tool having a WYSIWYG font menu, the Idea Machine being accessible from the user interface instead of simply from the ...

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  7. Fuse beads - Wikipedia

    en.wikipedia.org/wiki/Fuse_beads

    Arranging a fuse-bead pattern on a pegboard. Fuse beads, thermobeads, iron beads, or iron-fusible beads are multicoloured tubular plastic beads that can be arranged into 2D designs on a pegboard, and then fused together by the application of a hot clothes iron through parchment paper to form mosaics.

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  9. Program (machine) - Wikipedia

    en.wikipedia.org/wiki/Program_(machine)

    A program is a set of instructions used to control the behavior of a machine. Examples of such programs include: The sequence of cards used by a Jacquard loom to produce a given pattern within weaved cloth. Invented in 1801, it used holes in punched cards to represent sewing loom arm movements in order to generate decorative patterns automatically.