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Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for Scientific American magazine. During the next 5+1⁄2 years, until June 1986, Gardner wrote 9 more columns, bringing his total to 297.
Wheels, Life and Other Mathematical Amusements is a book of 22 mathematical games columns that were revised and extended after being previously published in Scientific American. [2] It is Gardner's 10th collection of columns, and includes material on Conway's Game of Life, supertasks, intransitive dice, braided polyhedra, combinatorial game ...
Martin Gardner (October 21, 1914 – May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing magic, scientific skepticism, micromagic, philosophy, religion, and literature – especially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton. [4][5] He was a leading authority on ...
Martin Gardner bibliography. In a publishing career spanning 80 years (1930–2010), [1] popular mathematics and science writer Martin Gardner (1914–2010) authored or edited over 100 books and countless articles, columns and reviews. All Gardner's works were non-fiction except for two novels – The Flight of Peter Fromm (1973) and Visitors ...
Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a regular chessboard. On a board of size n × m, each player begins with m pawns, one for each square in the row closest to them. The goal of each player is to either advance a pawn to ...
The Soma cube was popularized by Martin Gardner in the September 1958 Mathematical Games column in Scientific American. The book Winning Ways for your Mathematical Plays also contains a detailed analysis of the Soma cube problem.
Mathematical Games (1956 to 1981) was the title of a long-running Scientific American column on recreational mathematics by Martin Gardner. He inspired several generations of mathematicians and scientists through his interest in mathematical recreations.
Sum and Product Puzzle. The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1][2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily.