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  2. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for Scientific American magazine. During the next 5+1⁄2 years, until June 1986, Gardner wrote 9 more columns, bringing his total to 297.

  3. Wheels, Life and Other Mathematical Amusements - Wikipedia

    en.wikipedia.org/wiki/Wheels,_Life_and_Other...

    Wheels, Life and Other Mathematical Amusements is a book of 22 mathematical games columns that were revised and extended after being previously published in Scientific American. [2] It is Gardner's 10th collection of columns, and includes material on Conway's Game of Life, supertasks, intransitive dice, braided polyhedra, combinatorial game ...

  4. Martin Gardner - Wikipedia

    en.wikipedia.org/wiki/Martin_Gardner

    Martin Gardner (October 21, 1914 – May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing magic, scientific skepticism, micromagic, philosophy, religion, and literature – especially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton. [4][5] He was a leading authority on ...

  5. Martin Gardner bibliography - Wikipedia

    en.wikipedia.org/wiki/Martin_Gardner_bibliography

    Martin Gardner bibliography. In a publishing career spanning 80 years (1930–2010), [1] popular mathematics and science writer Martin Gardner (1914–2010) authored or edited over 100 books and countless articles, columns and reviews. All Gardner's works were non-fiction except for two novels – The Flight of Peter Fromm (1973) and Visitors ...

  6. Hexapawn - Wikipedia

    en.wikipedia.org/wiki/Hexapawn

    Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a regular chessboard. On a board of size n × m, each player begins with m pawns, one for each square in the row closest to them. The goal of each player is to either advance a pawn to ...

  7. Soma cube - Wikipedia

    en.wikipedia.org/wiki/Soma_cube

    The Soma cube was popularized by Martin Gardner in the September 1958 Mathematical Games column in Scientific American. The book Winning Ways for your Mathematical Plays also contains a detailed analysis of the Soma cube problem.

  8. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Mathematical Games (1956 to 1981) was the title of a long-running Scientific American column on recreational mathematics by Martin Gardner. He inspired several generations of mathematicians and scientists through his interest in mathematical recreations.

  9. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    Sum and Product Puzzle. The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1][2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily.