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  2. Divisibility rule - Wikipedia

    en.wikipedia.org/wiki/Divisibility_rule

    To test the divisibility of a number by a power of 2 or a power of 5 (2 n or 5 n, in which n is a positive integer), one only need to look at the last n digits of that number. To test divisibility by any number expressed as the product of prime factors p 1 n p 2 m p 3 q {\displaystyle p_{1}^{n}p_{2}^{m}p_{3}^{q}} , we can separately test for ...

  3. Martin Gardner - Wikipedia

    en.wikipedia.org/wiki/Martin_Gardner

    Martin Gardner (October 21, 1914 – May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing magic, scientific skepticism, micromagic, philosophy, religion, and literature – especially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton. [4][5] He was a leading authority on ...

  4. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for Scientific American magazine. During the next 5 + 1 ⁄ 2 years, until June 1986, Gardner wrote 9 more columns, bringing his total to 297. During this period other authors wrote most of the columns.

  5. The Ambidextrous Universe - Wikipedia

    en.wikipedia.org/wiki/The_Ambidextrous_Universe

    The Ambidextrous Universe is a popular science book by Martin Gardner, covering aspects of symmetry and asymmetry in human culture, science and the wider universe.It culminates in a discussion of whether nature's conservation of parity (the symmetry of mirrored quantum systems) is ever violated, which had been proven experimentally in 1956.

  6. Wheels, Life and Other Mathematical Amusements - Wikipedia

    en.wikipedia.org/wiki/Wheels,_Life_and_Other...

    Contents. Wheels, Life and Other Mathematical Amusements is a book of 22 mathematical games columns that were revised and extended after being previously published in Scientific American. [2] It is Gardner's 10th collection of columns, and includes material on Conway's Game of Life, supertasks, intransitive dice, braided polyhedra ...

  7. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    Sum and Product Puzzle. The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1][2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily.

  8. Hexapawn - Wikipedia

    en.wikipedia.org/wiki/Hexapawn

    Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a regular chessboard. On a board of size n × m, each player begins with m pawns, one for each square in the row closest to them. The goal of each player is to either advance a pawn to ...

  9. Boy or girl paradox - Wikipedia

    en.wikipedia.org/wiki/Boy_or_Girl_paradox

    The Boy or Girl paradox surrounds a set of questions in probability theory, which are also known as The Two Child Problem, [1] Mr. Smith's Children[2] and the Mrs. Smith Problem. The initial formulation of the question dates back to at least 1959, when Martin Gardner featured it in his October 1959 "Mathematical Games column" in Scientific ...

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