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  2. World of Warcraft Classic - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft_Classic

    Mode (s) Multiplayer. World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates World of Warcraft in the state it was in before the release of its first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was ...

  3. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    TRPGs. v. t. e. The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

  4. World of Warcraft - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft

    World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3]

  5. Warcraft - Wikipedia

    en.wikipedia.org/wiki/Warcraft

    World of Warcraft Classic: 2020: Warcraft III: Reforged: World of Warcraft: Shadowlands: 2021: ... Requiring a subscription fee to be paid to play, it also introduced ...

  6. Battle.net - Wikipedia

    en.wikipedia.org/wiki/Battle.net

    Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment.The service was launched on December 31, 1996, followed a few days later with the release of Blizzard's action-role-playing video game Diablo on January 3, 1997.

  7. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like RuneScape and World of Warcraft, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. [1] Over time, new forms of offering continued GaaS revenues have come about.

  8. 13 common bank fees you shouldn't be paying — and how to ...

    www.aol.com/finance/avoid-common-bank-fees...

    U.S. Bank protects customers from overdraft fees by automatically pulling up to $50 from linked accounts or, if you are charged a fee, allowing qualified deposits on the same day to avoid any ...

  9. Wowhead - Wikipedia

    en.wikipedia.org/wiki/Wowhead

    The site first started out as a talent calculator for the game. It was in beta from April 4 to June 25, 2006, [7] and the database was released on June 26, 2006. [8] Wowhead functions as a user generated database relying upon players of World of Warcraft themselves, although the information is uploaded automatically through a client-side program.

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