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To change this template's initial visibility, the |state= parameter may be used: {{ Mega Man series | state = collapsed }} will show the template collapsed, i.e. hidden apart from its title bar. {{ Mega Man series | state = expanded }} will show the template expanded, i.e. fully visible.
To change this template's initial visibility, the |state= parameter may be used: {{ Mega Man X | state = collapsed }} will show the template collapsed, i.e. hidden apart from its title bar. {{ Mega Man X | state = expanded }} will show the template expanded, i.e. fully visible.
At a special event during the 2007 Tokyo Game Show, Inafune commented on his and Akira's role in the creation of Mega Man. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom,". "My mentor (Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man ...
In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, he rescues Mega Man, as well as Proto Man in Mega Man 10, from pits. In Mega Man 8, he can assist Mega Man during the Rush Jet scenes, and also provides him with an energy barrier in Mega Man & Bass. He assists Duo and Proto Man as a temporary invincibility power-up in Power Fighters.
M. File:Mega Man - The Wily Wars Coverart.png; File:Mega Man (Game Gear) Coverart.png; File:Mega Man 1 box artwork.jpg; File:Mega Man 4 gameplay.jpg; File:Mega Man 5 ...
The Cx4 chip is a math coprocessor used by Capcom and produced by Hitachi (now Renesas) to perform general trigonometric calculations for wireframe effects, sprite positioning, and rotation. It maps and transforms wireframes in Capcom's second and third games of the Mega Man X series. [2] It is based on the Hitachi HG51B169 DSP and clocked at ...
To change this template's initial visibility, the |state= parameter may be used: {{Mega Man Battle Network series | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Mega Man Battle Network series | state = expanded}} will show the template expanded, i.e. fully visible.
Mega Man, known as Rockman (Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. [4] He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.