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PAL and NTSC have slightly divergent colour spaces, but the colour decoder differences here are ignored. Outside of film and TV broadcasts, the differences between PAL and NTSC when used in the context of video games were quite dramatic. For comparison, the NTSC standard is 60 fields/30 frames per second while PAL is 50 fields/25 frames per second.
However, most NTSC players cannot play PAL discs, and most NTSC TVs do not accept 576i video signals as used on PAL/SECAM DVDs. Those in NTSC countries, such as the United States, generally require both a region-free, multi-standard player and a multi-standard television to view PAL discs, or a converter box, whereas those in PAL countries ...
Unlike NTSC's telecine system, which uses 3:2 pulldown to convert the 24 frames per second to the 30 fps frame rate, PAL speed-up results in the telecined video running 4% shorter than the original film as well as the equivalent NTSC telecined video.
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
When transferred to NTSC television, the rate is effectively slowed to 23.976 FPS (24×1000÷1001 to be exact), and when transferred to PAL or SECAM it is sped up to 25 FPS. 35 mm movie cameras use a standard exposure rate of 24 FPS, though many cameras offer rates of 23.976 FPS for NTSC television and 25 FPS for PAL/SECAM.
Most of the DVD-based content in the country is NTSC/60 Hz-based, while the TV standard in use is PAL/50 Hz-based. Most of the analog TV sets sold are PAL-N, PAL-M and NTSC capable, while most DVD players are multi-region. Authorities are not asking retailers to identify which standard the HDTV sets sold adhere to.
While some games were rewritten accordingly, some weren't (or were done so only partially). Issues include black bars on top and bottom of the picture to make up for the 96 missing lines, resulting in a distorted image. Due to the different refresh ratio, some PAL games are about 17% slower than their NTSC counterpart.
On PAL displays the effect is also present, but generates more limited colors. [8] [9] Depending on the exact PAL system used results will vary (if PAL-M or PAL-N are used, color artifacts similar to NTSC might be possible). Although related, artifact colors are not the same as horizontal blurring.