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Lichess was founded in 2010 by French programmer Thibault Duplessis. [8] [9] The software running Lichess and the design are mostly open source under the AGPL license [10] and other free and non-free licenses. [11] The name Lichess is a "combination of live/light/libre and chess". [12]
Premoving is a feature exclusive to online chess. It is offered by many chess websites, including the Internet Chess Club, the Free Internet Chess Server, Chess.com, and Lichess. Chess.com allows players to make multiple premoves at once. The Internet Chess Club allows one to block players who use premoves.
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He has one of the most popular chess channels on YouTube, and was the most subscribed chess YouTuber from 2018 to late 2021, when he was surpassed by GothamChess. [3] [4] [5] Although he does not participate in many international chess tournaments, he is active on various online chess platforms, including Lichess and Chess.com.
The Free Internet Chess Server (FICS) is a volunteer-run online chess platform. When the original Internet Chess Server (ICS) was commercialized and rebranded as the Internet Chess Club (ICC) in 1995, a group of users and developers came together to fork the code and host an alternative committed to free access, and a rivalry between the two servers persisted for years.
One of the largest chess platforms in the world, [4] the site has a freemium model in which some features are available for free, and others are available for accounts with subscriptions. Live online chess can be played against other users in daily, rapid, blitz or bullet time controls, with a number of chess variants available.
The 2024 World Blitz Chess Championship was the 4th edition of the annual chess tournament held by FIDE to determine the world champion in chess played under blitz time controls. Since 2012, FIDE has held the World Rapid and Blitz Championships at a joint tournament.
In the eighties, chess play by email was still fairly novel. Latency with email was less significant than with traditional correspondence chess via paper letters. Often one could complete a dozen moves in a week. As network technology improved, public, widespread use of a centralised server for live play became a possibility.