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  2. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    Stores temporal work or drawing buffers for drawing operations & mapping procedures; main memory, again, pre-storing all aspects & assets of a level, streaming only what that part of the frame needs processed & drawn at a time to the GIF, accumulating a single frame in small, very quick doses, bit by bit, using the video memory's buffers & high ...

  3. Nvidia Shield TV - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Shield_TV

    The new base model uses a cylindrical form factor rather than a set-top box style, and has 2 GB of RAM and 8 GB of flash storage, expandable via MicroSD card (in place of USB ports). The Shield TV Pro uses the same set-top box form factor as the previous model, and includes 3 GB of RAM, 16 GB of flash storage, and two full-size USB 3.0 ports. A ...

  4. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    GDDR5 memory speed was increased from 5.5 Gbit/s (or 4× 1.375 GHz) to 6.8 Gbit/s (or 4× 1.7 GHz), increasing total memory bandwidth to 217.6 GB/s which correlates to a 23.8% improvement. [ 20 ] Some elements added to the design were derived from AMD's newer Polaris and newer architectures; [ 21 ] [ 22 ] such new features of the processor ...

  5. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    Memory bus width: 64-bit main system RAM, 896-bit internal GPU memory, 8-bit ARAM; Memory bandwidth: 1.3 GB/s Gekko to Northbridge, 2.6 GB/s Flipper to main system RAM, 10.4 GB/s texture cache, 7.8 GB/s framebuffer/Z-buffer, 81 MB/s auxiliary RAM [5] Latency: Under 10 ns main memory, 5 ns texture cache, 5 ns framebuffer memory [6] [11] [10] Audio

  6. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Backup flash RAM support. Two removable cards [10] Each card has 128 KB flash memory; OS support for File Save, Retrieve and Remove [10] Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit. Video and audio connectivity. AV Multi Out (Composite video, S-Video, RGBS)

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. RealVideo - Wikipedia

    en.wikipedia.org/wiki/RealVideo

    RealVideo can be played from a RealMedia file or streamed over the network using the Real Time Streaming Protocol (RTSP), a standard protocol for streaming media developed by the IETF. However, RealNetworks uses RTSP only to set up and manage the connection. The actual video data is sent with their own proprietary Real Data Transport (RDT ...

  9. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.