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  2. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  3. Vertex configuration - Wikipedia

    en.wikipedia.org/wiki/Vertex_configuration

    A vertex configuration can also be represented as a polygonal vertex figure showing the faces around the vertex. This vertex figure has a 3-dimensional structure since the faces are not in the same plane for polyhedra, but for vertex-uniform polyhedra all the neighboring vertices are in the same plane and so this plane projection can be used to visually represent the vertex configuration.

  4. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    List the vertices of the clipping-region polygon A and those of the subject polygon B. Label the listed vertices of subject polygon B as either inside or outside of clipping region A. Find all the polygon intersections and insert them into both lists, linking the lists at the intersections.

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  7. 6-cube - Wikipedia

    en.wikipedia.org/wiki/6-cube

    The 64 vertices of a 6-cube also represent a regular skew 4-polytope {4,3,4 | 4}. Its net can be seen as a 4×4×4 matrix of 64 cubes, a periodic subset of the cubic honeycomb, {4,3,4}, in 3-dimensions. It has 192 edges, and 192 square faces. Opposite faces fold together into a 4-cycle. Each fold direction adds 1 dimension, raising it into 6-space.

  8. Moore graph - Wikipedia

    en.wikipedia.org/wiki/Moore_graph

    In the next level, there are at most d(d − 1) vertices: each neighbor of v uses one of its adjacencies to connect to v and so can have at most d − 1 neighbors at level 2. In general, a similar argument shows that at any level 1 ≤ i ≤ k, there can be at most d(d − 1) i−1 vertices. Thus, the total number of vertices can be at most

  9. Arc diagram - Wikipedia

    en.wikipedia.org/wiki/Arc_diagram

    An arc diagram is a style of graph drawing, in which the vertices of a graph are placed along a line in the Euclidean plane, with edges being drawn as semicircles in one or both of the two halfplanes bounded by the line, or as smooth curves formed by sequences of semicircles. In some cases, line segments of the line itself are also allowed as ...